
You weren’t forced to complete the ArchePass, but with that system being the only way to gain some of the more desirable items in the game for character progression, it felt like a daily requirement if you wanted to stay relevant.

If you only have an 8x8 farm you probably won’t have enough of your own resources to complete the quest. If you had land, you could take care of and harvest animals to meet this demand, but animals take up a lot of space. If not, you would have to go out and manually farm 1,000 resources that yielded one badge a piece. If you were lucky enough to be in a family like I was, you could easily complete this requirement by completing the family daily quest which rewarded 3,000 vocation badges. For example, if you chose the vocation track there were usually missions that required you to earn 1,000 vocation badges. Some missions felt like they required too much, while others just involved teleporting all over the map and killing random quantities of enemies. Nevertheless, the missions were the only way to complete levels in your ArchePass, so it felt very strict and and went against that wonderful feeling of autonomy I grew to love about ArcheAge. I chose the vocation pass, because I was more interested in earning vocation badges and establishing myself as a crafter in the world.ĭaily missions popped up everyday in your ArchePass that allowed you to complete them for gold, progress through your chosen ArchePass track, and after finishing a level in your track earn special items. There were four tracks you could choose from: basic, vocation, combat, and equipment. Being a lazy gamer who loves to spend every last bit of silver on teleport stones called Hereafter Stones, the ArchePass gave me a pretty steady stream of reliable gold to fund my laziness. Within the first week, I actually enjoyed what the ArchePass brought to the game. This system came to be called the ArchePass. Unfortunately, some of the newest features that Unchained brought ended up creating more problems than they solved.Ī primary feature of ArcheAge Unchained was meant to be the introduction of a system that would allow you to earn items previously thought to be Pay to Win, by completing tasks in game and earning them through your own blood, sweat, and tears. The beauty of ArcheAge Unchained’s sandbox element is that it rewards you for pursuing those things you love, be it crafting, exploring, trading, fishing, or PvP’ing. Oftentimes, it came as a pleasant surprise when I earned a level and realized that it came from doing something I enjoyed. Working on those specific goals that make me happy still ended up netting me experience that could help my character progress to the next level. Most of my time spent in the game has revolved around establishing my beautiful rustic home and rose garden to fund my fishing addiction. In a sandbox MMO, you have the freedom to do whatever you want, whenever you want. What keeps bringing me back to play ArcheAge Unchained is the vast amount of autonomy you have as a player. However, in between all of those problematic issues, I have still managed to push through and log in almost every day to an entertaining and incredibly enjoyable game. I did attempt to remote into my desktop a few times at work, but at the beginning of launch that still wasn’t enough to save me from the inevitable queue crash that would send me all the way back to the end of the line. This was my experience for the first solid week and a half of launch. If you work a typical 9-5 job and come home at 5, sit in a queue until 8, only to crash at the login screen and have to start all over again, you more than likely aren’t going to make any progress that night if you have work the next morning. The first of many frustrations for this launch was the queue time to log into the game without a grace period. You can read more about my nostalgia and review in progress articles that touch on my initial experience with these issues for ArcheAge Unchained here, and here.

My journey on the continent of Nuia, named after the goddess that sacrificed herself to teleport the mortal races of Auroria to safety, has been greatly hindered at times by queues, mysterious crashes, poor optimization, and devastating exploits.
